Info
Shock Fighter is a fighting game for one player which uses physical pain as a game element. The player must beat up their opponents to succeed in the game, but in doing so they will feel the pain they caused to opponents in the form painful electric shocks. The experimental game is designed for exhibitions and festivals. It questions the motivation to play games: will the the player tolerate the pain as an inescapable element, enhance their immersion, or will they even find it pleasurable?
The game is suited for exhibitions and events. I am actively looking how the game can be further developed an marketed.
Project Facts:
Type: Game
Plattform: Mac with custom electroshock device
Genre: Single Player Fighting Game
State: Alpha
Tools: Unity3d Game Engine, Photoshop, Arduino
Process: Paper Prototyping, Keyframe Animation, Iterative Development, Playtesting, Electronics development
For: Independent project, initially presented at Showroom Z+
Team
Stefan Schmidlin
Original Idea, Game Design, Programming, Sounds, Electronics, Marketing
Ivan Monteiro Feitosa
Concept Artist, 2D Character Artist, 2D Background Artist, Animator, Logo Art