Promotional Text from the Museum
Visitors take on the role of the detective Agathe Heubach. She reluctantly accompanies her mother Klara on a visit to the Spielzeug Welten Museum. That morning, Klara has received a stirred letter from Justine, her old doll who now lives on the third floor of the Spielzeug Welten Museum. But when the two women arrive, Justine does not appear at the agreed meeting place. Neither her mother nor Agathe believe the mounting inconsistencies and begin to investigate.
Design Process
The game is based on the Mord im Museum game system. Spielzeug Welten Museum Basel wanted a cozy mystery that would make the puppets in their museum come alive, while also diving into a fantastical dark underworlds of their exhibition. I was responsible for writing a multilinear crime story, designing riddles and overseeing the technical implementation of the app. This process included identifying a route through the exhibition, and identifying puppets and their potential role in the story, as well as overseeing the translation into English and French and the creation of accessible signage in the museum to help players stay on route.
Project Team
Laura Schuppli, Spielkultur GmbH
Client Relations, Game Project Management, Audio Production
Sebastian Tobler, Spielkultur GmbH
Platform Development Management, Business Relations
Stefan Laubenberger
Platform & CMS Developer
Stefan Schmidlin
Narrative Designer & Writer, Game Designer, App Developer