I had the honor to contribute a case study to the new book on Narrative Game Mechanics by Beat Suter, Mela Kocher and René Bauer. In it, I am showing the rationale behind many of the design decisions that led to Murder at the Museum’s final design.
Experience
Murder at the Museum – An Interactive Multilinear Audio Detective Story
Have you watched Netflix’s ‘Black Mirror – Bandersnatch’ episode? If you did, you have experienced choose-your-own-adventure-type storytelling. My game “Murder at the Museum” (Mord im Museum) takes the concept one step further:…
Chess for Democracy
I was so inspired by the Occupy Central movement fighting for democracy in Hong Kong, that I wanted to create something for their community. So I tried to make a Chinese Chess…
VR needs its ‘Space Zap’
On a recent trip to the historic arcade ‘Outlane’ in Zurich, I stumbled on Space Zap, an – extremely – simple shooter game from the early days of video games history. Outlane…