Die Hauptfiguren einiger der erfolgreichsten Videospiele der letzten Jahre waren Frauen und hatten dabei sogar Charakter und nicht nur grosse Brüste. Das ist noch immer nicht ganz selbstverständlich, aber es ändert sich…
Thoughts
Developing Games for Windows on a Mac
Recently, I have been forced to work with Windows for some development projects. In this post, I’m going to dive into 3 issues I faced, and how I worked around them. This…
5 Reasons Why Games Don‘t Give Feedback In The Form Of Physical Pain – And Why They Should At Least Try!
In many popular gaming franchises, you, the player, turn into a murderous killing machine, gun down hordes of enemies. Yet, you never feel the pain you inflict or that is inflicted on…
Mobile Games That Require Players to Meet
GamesCom in Cologne is one of the biggest trade fairs for the gaming industry worldwide. I went there on a mission: Find games that take gaming out into the streets and which…
Experiencing Truly Quick Production in Hong Kong
This week, I participated in the ‘Intencity’, a workshop on urban design at Connecting Spaces in Hong Kong. I will write more about the workshop in a separate post, but here I would just…
VR needs its ‘Space Zap’
On a recent trip to the historic arcade ‘Outlane’ in Zurich, I stumbled on Space Zap, an – extremely – simple shooter game from the early days of video games history. Outlane…